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Dun Dun Dunnnnnnnn

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Well, the time is here. Something I posted about a little while back has finally come about. Over at the Ogre3d forums, one of the talented people over there has written a physics wrapper for about 4 engines that allows you to conveniently use the same code for the same functionality across all supported libraries.

It was cool then and it's even cooler now, especially since the project has now come to its first release! For those of you interested, you can check out this thread over at the forums regarding the first release.

The bad thing of course is that it is, in fact, a first release, and there's bound to be some bugs hanging out, but this seems like it'll be really cool once all the kinks are worked out.

Also remember that this is just a wrapper for physics stuff and just because it's being tested in Ogre over there doesn't mean that you can't use it in your project, monster's just using it for testing.

If anyone downloads it and tries it out, be sure to post some cool screenshots [grin].
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