The dialogue is meant to show Morning's progression into mana addition, and the associated darkness that brings. I feel the dialogue does it justice.
I was going to post it, but i think that is too much of a spoiler, especialy since it seems most of the regulars who read my journal actually want to play MW when it is done.
We are still on scheduel, I just did a 'so what is left to do' sanity checklist, and the results are good, it comes down to about 22 tasks (which isnt much considering =D)
-The Company Intro
-The Game Intro
-The Tutorial(a game map with usage instruction)
-Refine Great Hall battle
-haliphen's elaboration on the evils of magic
-dialogue results of each purification showing morning sliping into mana dependancy/evil
-well purification elaboration(gotta be awesome)
-Refine the Tomb map
-Add spawners to map9
-map9 scripted battles?
-Add spawners to map10
-map10 scripted battles?
-map10 boss battle
-Great Hall rally to battle
-Final Battle intro (confrontation with Rhajad Ruhl)
-Final Battle wave1 (melee fighters)
-Final Battle wave2 (magic fighters)
-Final Battle wave3 (mixed + Rhajad Ruhl)
-The aftermath intro (narrative showing the evils of mana)
-The aftermath (mourning the dead, and decleration of counter attack)
We are going to try and knock off most of this list before we hit the end of our first deadline (june 13th), if we can do that we are in good shape =)
Once these tasks are done, it is pretty much testing and quality assurance. there are a few other technical goodies i want to implement but they are extra, and might not happen.
Also, a little blast from the past!
Here is a very early screen shot of Morning's Wrath, Circa: March, 2003