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I've decided to comment the source files heavily as that will keep everything in a single place. I should however also create some diagrams of how different parts of Daedalus interact.

I was having some motivational problems the past weekend, so I decided to dust off my old GLSL code, and refactor it into the new version of Daedalus. I'm happy to say it went pretty well. It didn't take too much time, although conforming to the resource system of Daedalus isn't as easy as I thought it would be, so that might need another refactor some time in the future.

I'm currently moving my GUI code back into Daedalus, but I'm not happy with the results. The GUI is too dependent on other things. Luckily, I've been working with someone to make a simple GUI library for general use, so I'll be reworking the GUI soon anyway. The largest problem I foresee is linking the GUI with some kind of font system.

Just read about the 4E4 contest, and I'd really love to participate. We'll have to see how that goes.

The Daedalus-source is getting quite a lot of downloads, more than I expected in any case. Unfortunately, I haven't had any feedback yet though.

The source to my implementation of the paper 'A Practical Analytic Model for Daylight' has also been downloaded relatively often already. But again, no comments :(
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I think we all get problems with motivation. Still hope you manage to get your stuff done [smile]

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