No, it's a worldbuilding game, whatever the hell that means. It's a "whatever you call a freeform game where you interact with characters to change the course of history over lifetimes" game. Blech!
I get a bit ticked at how easy Grand Theft Auto has it. Driving cars? No problem. Shooting people? No problem. Mix of freeform and mission-based play, plus some Sims-like elements? Bring it on!
Oh well.[rolleyes] Perhaps in one of my frenzied pacing sessions the answer will come to me. In the meantime...
Did some general worldbuilding today. Worldbuilding can either be a huge waste of time or great brain-teaser for revealing gameplay possibilities and solutions to gameplay problems.
I'm working on how a nanotech society crammed millions high into vertical cities actually works, and if it's possible to make you a citizen with interesting survival and leveling gameplay. If so, I'll have met a major goal of giving you a sense of "living in the future."
I've also been taking a look at some of the Garage Games tools. I'm happy to see that they're finally going to be getting a robust level editor, which should remove a major stumbling block to development.