Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

4E4 !!!!!!!!!!

Sign in to follow this  


  • Random Observation of the Day!!
    Oh. My. God.


This is so my contest. I mean, zombies, ninjas, pirates and... robots! I'm going to be thinking through the design stages today and this weekend. Still brainstorming a genre.

It will definitely be a 2D game, rendered with SDL (yay portability!). I've gotten pretty much all of the graphics code out of the way; my SDL framework is pretty sweet. All I have to do is work out the gameplay mechanics and such. I'll probably end up tweaking the object manager I have; it was designed for objects which are in constant movement (ie, pong, breakout, tetris, etc). I'll have to throw in some more object states, and work some extra stuff out.

Right now I'm looking at a Tactics/Strategy/RPG kind of game. Leaning more towards the Strategy/RPG than Tactics, because Tactics implictly implies a orthographic projection, which is a pain in the ass to write. I'm going for pure 2D here.

I'm probably going to end up doing all of the artwork myself. I'm not all that bad at programmer art, and I really don't want to just rip a bunch of tilesheets of teh intarweb. I'm sure that handmade art will get higher points than sonic running around with a handcannon.

Other than that, I don't have much more. Exams tommorrow (joy - I'm not going to get study done with this!) and I don't have a copy of my latest code with me. Which is probably a good thing, because I really need to work on design. I want this to be damn good!

I'll keep you guys updated! That way I can say you stole my ideas and that's why I lost [grin]
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!