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Event system done

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Redid my event system so that they now act like independent functions rather than single events without options. So now you should all be very impressed. I got some work actually done which is pretty amazing considering how much work I'm actually doing...

I also did some fixing in my line wrapping algo to use string buffers instead of just regular strings, the fps almost doubled (when line wrapping) which was really a relief... the algo had worked, but it was a little bit more brutal than I like.

I alsostarted work on combining a side window onto the actual window of the game, resulting in an area that I can develop better...

Anyway.. sleep is needed...
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