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DirectX 9 SDK - June Release

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The June-2005 release of the DirectX SDK appeared earlier this week, I recommend you head on over to the DirectX Developer Center right now[attention][attention]

Since the switch to bi-monthly releases I've only upgraded once - and that was to the December 2004 refresh (The last one with a static D3DX library). I think I might well move to June now.

There were only two reasons why I didn't install the Feb/April (even though I have them on my machine):

1. I need a stable foundation to base F1CM on. If I do install June-05 I'll need to retain a way of rolling back if it all explodes [looksaround]

2. That whole static-to-dynamic move for D3DX. I won't labour the point as that's been covered (too much) already, but bottom line is it appears to have been "solved" sufficiently in June-05, such that I'm a little less worried about it causing problems.

With regards to my previous terrain post in this journal, one of the big things I want to look at is the UVATLAS tools in the newer SDK's. I think it might go a long way to solving an annoyance I have with trivial terrain texturing [grin]



In other news, I bought GTA: San Andreas for the PC the other day. Expect productivity to drop if it's anywhere near as good as people have said... [grin]
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I remember when DirectX updates were only released like once every two years. Now there is like a new one every week. Wassup with that? Too many programmers?

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I remember when DirectX updates were only released like once every two years. Now there is like a new one every week. Wassup with that? Too many programmers?

[lol] I'd love to see a company that had too many programmers and just let them release more-and-more products just so they didn't get bored!

Seriously though, the yearly update cycle didn't allow them to update/introduce features very quickly... or something like that. Myself, I think they should stick to quaterly releases - 4 releases a year is plenty good enough for me [smile]

Jack

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