From Design Doc
//// 2.2.2 Ninja Unit Descriptions ////
- Yakuza HQ -
Base of operations for Ninjas. Gold deposit point. Trains units.
- Dojo -
Trains Ninja units. Upgrades.
- Hideout -
Defensive structure. Very hard to spot, returns damage from attacking enemies. Can
train Thieves. Stealth upgrades.
- Watch Tower -
Defensive structure. Has long range of sight and attack. Ranged units can shoot out.
- Business Front -
Economic structure. Slowly earns gold, increases civilian stash production, and serves
as a deposit point for gold. Units can garrison here.
- Thief -
Basic Ninja unit. Weak at combat, but very quick. Primary resource gatherer - steals
gold from towns. Amount of gold stolen is percentage-based; can be upgraded to improve
economic speed. Can build structures.
- Rurouni -
Scout unit. Very hard to detect, but lacks strong offensive capabilities. Uses Kunai.
- Samurai -
Close-range offensive unit. Has a sword. Can sneak around, but is more easily detected
than other, more stealthy units. Very destructive, very fast.
- Kyudoka -
Long-range offensive unit. Uses a bow for short-range attacks, a dagger for close-range
attacks. A little more stealthy than a Samurai, and just as fast.
- Shinobi -
Essentially, _the_ ninja unit. Very hard to detect, and very deadly. Uses both Kunai for
short-range killings and shuriken for long range attacks. Can also sabotage buildings,
ships, and robot units, doing extreme amounts of damage (attack takes time to complete).
Can walk on water O___o