^ rendering from the Surface Manager. As you can see, the surfaces are indeed there. The render calls will not be done by it (as its essentially a container for the surfaces). I'll probably get the object manager base done tommorrowish.
The trees are probably representative of most of what the game artwork is going to be like. I can only do anime-ish kind of pixelwork... and I suck at animations.
(forgive the *.jpg compression artifacts, was too lazy to convert to a better image format)
I'm in a good mood now.