My game engine currently supports ailments and bonuses. For instance when one travel's through a nebula, they pick up an ailment which may do a variety of things. Typically the ailment a nebula gives you is slow. The problem I have right now is I don't have any visual or audible cues to indicate that one has acquired an ailment, so typically the player just gets annoyed and doesn't understand why their ship is going so slow all of a sudden. I need to work on ways to cue in the player so that they understand what is happening to them.
If anyone has any suggestions I would appreciate them.gratuitous link to web site