• Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

raytracer part 3

Sign in to follow this  


so... I'm working on the camera. OH TEH JOY!!!

I finally have a camera working(?) that gives me the "near quad" (like the near plane, except it has boundaries) I need to start shooting rays, again. But somethings spooky, since the screens all black. Can't figure out why though, everything seems right :/

*3 hours later*

ok that seems to work now. But the sphere that's supposed to be in the middle is in the upper right corner *hmmm*

*5min later*

ok the camera's working! need to remove the color info from the material. Yeah I know, "wtf?". It helps me pass the assignment since we're given a list of materials (minus the color) and "pigments" (like: solid color gree, gradient red to blue, checkered white and black) and then each object (sphere, triangle, disc) has a material and a pigment index. So either I would have to create a materialDescription and then make a material by slamming the description and pigment together, one for each object. Or I could skip that, do it quick (each object has a material and pigment) and move on with the actual raytracing!

Here's a very interesting screenshot >_< the interesting part is that this is configured from file and matches the professors image, except that I have much simpler lighthing. Guess which one's mine :P

EDIT: oh godamnit! see the difference? somethings wrong with the camera.. crap! :(

EDIT2: ok fixed that! the reference image is in BGR while mine is RGB, I switched that in the renderer so the new pic is what you see. The "old" one (RGB) can be seen here
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Advertisement