Jump to content
  • Advertisement
  • entries
    732
  • comments
    1562
  • views
    494369

Car physics

Sign in to follow this  
Ravuya

195 views

I want to have some fancy car-driving in my next top-down game but I can't find a good resource for how cars "turn" online. I have Physics for Game Developers but it doesn't even bother going over how the rear- and front-wheel drive machines provide force and the wheels turn the car.

I read this, but I was hoping there was something else that was perhaps a bit easier to follow. Am I just being a whiny bitch and should read the tutorial there, or is there genuinely an alternative so I can roll my own simple-ass car physics library without having to use ODE and its ugly-ass mesh collision system?
Sign in to follow this  


1 Comment


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!