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Gang War Update

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Recently I've made it so the player can enter any building in the city. Over the last week it's been an ungodly amount of work, but I've got it in the game and there's really no performance hit, even on my Radeon 9200 ;-)

It was necessary to model the interiors of every building in order to facilitate all aspects of the gameplay that I want to get into the game.

If the player orders one of the their gangsters to extort a business, for instance, I think it would be lame to just have a window pop up saying "You've just extorted John Doe for $200". Now the gangster (or gangsters) actually walks into the business and interacts with the store owner, the player can see this happening. Also, the player can control a gangster and enter a shop and engage in conversation with the owner, or any civilian on the street and get the same results.

I've recently added banks throughout the cities, the player's gang can rob these banks (or any other business) at any time. The skill level of the gangsters, their weapons, numbers, and driving ability of the getaway car driver (if necessary) will all have an effect on the outcome of the robbery. It's a pretty big risk, as in reality...you could earn $100,000s instantly for your gang...but you could also loose a number of gangsters/weapons/vehicles which could potentially ruin a gang's chance for supremecy.

The player can increase the chance for success/a clean getaway by controlling the gangsters that are actually performing the robbery.

Below is an early composite screenshot of some scenes in the game with the interiors modelled. At this point in time I've only got about 15% of the buildings in the city converted to have interiors, so there's not much variety in the city at the moment, once I get more building types into the city, I'll have some real juicy screenshots ;-)

- Dan

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I simply cannot wait for this game to come out. It looks absolutely amazing.

Good work!

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Are you doing all the art and sound as well? The programming alone must be an insane amount of work.

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I purchased some things like sounds/character models. I had Erik Asorson Studios do all of the character models/animations for the game, he did a great job on them. Other than that I'm pretty much doing it all myself.

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Un-freakin-believable. I don't know how you do it.
Can you write some sort of post-mortem when you are done with the game? I would love to read it.

How long have you been working on this thing?

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This game just looks more shit-kickingly stunning every time I take another look at your journal.

Do you not have a day job, or something?

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Well I'm only 20 years old, I'm in my junior year of college, going for Computer Science, shockingly enough ;-)

I've been working on this game for about a year and a half. About 5 months ago I got a publishing deal for the game and I'm taking time off school to finish the game. Luckily my parents fronted me money to buy some art/sound assets for the game to make up for what I couldn't do myself. I've been literally working on it 24/7 for the last month or two. I'm really trying to make the vision of the game I see in my head exist.

If it works out, hopefully I can just do this for the rest of my life.

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You are living the dream. I wish I could get a decent game going but unfortunately I have a day job and school.

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