I created Asteroid ES
to test the flexability and stability of the game engine I wrote for Epoch Star
. My goal with to pull together a feature rich Asteroids game on a Saturday afternoon. Unfortunately (or fortunately), creating this game exposed several bugs in my Engine, so I ran out of time and the game turned out to be a somewhat vanilla Asteroids clone. I will be going back later as time permits to add more of the features that I had initially envisioned.
Here Are Some Screen Shots: