Anyways, bad things have been happening to Angels 20. I spent all night Friday working on the multiplayer portion of the game, and it was going great... until it didn't (not sure if that makes sense). I had been getting a whole sh*tload done, there were bullets flying everywhere, 4 airplanes kicking eachothers ass, but I kept getting wierd errors that made no sense. I finally decided to give it up for the night at 3:30 AM, so I saved the project, and went to sleep. When I woke up in the morning, I brought up the client code to add some stuff I thought of the night before, however , something was wrong. Half of my main.cpp was missing. What was wierd was that it still compiled, the only stuff missing was all the rendering code, and all the player collision and extrapolation I had implemented the night before. I'm not sure what happened, but I suspect that since I had two Dev C++'s running at the same time (Server , Client), when I saved the project it must have gotten confused and spliced them together or something.
This might have been a blessing in disguise, because I recognize a lot of the mistakes I made the night before, so the client should turn out even better than the last one, WHOOO!!!!! I really didn't get much done after the 'incident', it really dropped my morale for a good while. I think I need to take a break from A20 and make a quick little game that I can finish fast. Maybe a networked Pong or something like that, would anyone be interested in playing that? Either that or a networked Asteroids with a vs. setting. Anyways, let me know if anyone wants anything specific, I'm gonna make something anyways.
Well peace out, I'm gonna sleep.
P.S. BattleField 2 Kicks Ass