Full Steam Ahead!

posted in A Keyboard and the Truth for project 96 Mill
Published June 20, 2005
Advertisement
Well I am finally getting back up to speed on things.

The game enemies are almost all rendered (only one generic enemy left)

Zac has been placing the enemy spawners on the maps, and we have set a goal to get the rest of the characters done, and placed this week, which breaks down into this task list.

-Render Ashidian Warlord
-Design/Render Female Civilian
-Design/Render Male Civillian
-Render Haliphen(new model)
-Render Sophia(new model)
-Render Ardus(new model)
-Render Morning's Attack Sequences
-Render Rhajad Rhul(the end boss, zomg!)
-Map9 Spawner Placement
-Map7 Spawner Placement

Pretty light set of tasks, so it shouldnt be a problem =D

From there we have only Three Major Gameplay Tasks Left

In order:

*Post-Battle Great Hall (civilians, soldiers, etc.)
*The Final Battle (oooohhh!)
*The Aftermath(needs some polish, leads into credits)

And then, two fluff tasks:

*The Intro Video
*The Credits Video

From there we leave the Polishing Phase(zomg!) and enter into the testing phase, where loads of testers bombard MW,and small engine fixes and slight revisions will make the game into it's final glowing form =D

We have already chosen people who will be the beta testers this time, who tested last time (based on thier participation level), but we are going to add some new ones, so now is the time if you want to get on 'the list', post here =D

yay!
Previous Entry Cycle Power. Boot.
Next Entry Whew =D
0 likes 9 comments

Comments

hungryhippo5000
Very cool. Do you think I get on the testing team by any chance?
June 20, 2005 02:12 PM
Feral
Go! Go! Go! EDI!
June 20, 2005 04:48 PM
choffstein
I think you told me I was testing last time, but never actually gave me anything to test :(

Anyway, I am psyched, mate.
June 20, 2005 10:31 PM
ildave1
Well, I am considerably new to the area around here(Last 4 years was me hauling around a M16 and tons of gear...), but my intrest in following independent game developers never ceased to diminish.

I've read your journal and kept up to date with everything thats going on for quite a few months now. I love game development and once I finish the college thing, I -will- be a programmer, somewhere. ;)

If you guys need some extra assistance in the 'beta' stage of your development, dont hesitate to contact me.

aim: aim marine ; msn: dlmcgraw@ksu.edu (also e-mail address)

June 21, 2005 01:28 AM
Boder
Looking great.

I wouldn't mind being a tester. [grin]
June 21, 2005 02:18 AM
superpig
I tested the alpha, does that count? [grin]
June 21, 2005 03:27 AM
Ysaneya
Who do i need to kill to be a tester ?
June 21, 2005 03:41 AM
jbadams
Congratulations, looks like you're still right on track with this. [smile]

Can't wait to see this released. I'd be more than happy to help out with some testing if you're after a few more people.
June 21, 2005 08:18 AM
EDI
Quote:Ysaneya
Who do i need to kill to be a tester ?


ROFLMFAO[grin]


Thanks to everyone for posting, I will be using this post list for deciding new testers.

Until we are ready just sit tight, I will contact you when the time is 'right' =D

We are thinking, that the so-called, 'right' time, will be once we finish the final battle and the aftermath, which we are hopping to button-up early july.

we will be choosing only a few people, since everyone who participates in this test is esentialy going to be playing the game, and thus, it will be ruined for them, and we dont want to ruin the experience for many people until the game is -perfect-

=D
June 21, 2005 01:40 PM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Profile
Author
Advertisement
Advertisement