Jump to content
Site Stability Read more... ×
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Ingame politics

Sign in to follow this  


The politics play a very important role in any community, be it real or virtual. As such, we need to create a fair and easy to use system so that the players in a city can vote for their leaders.
There will be various positions in a city, such as a mayor, a commerce/trade advisor, a research advisor, and so on.
Under the current system, every player will have 3 votes that he or she can cast on a candidate or another. For example, a player can cast all the votes on a candidate, or they can share them between two or 3 candidates (on different positions, of course).
Right now, I am still working at implementing the system, hopefully it should be done by the end of the week.
Sign in to follow this  


Recommended Comments

Ah, multiple-candidate voting. A very intelligent way to handle it. [grin]

I still liked the shadow government idea though.

Share this comment

Link to comment
Well, the idea is to spend them between multipel candidates for multipel functions. I mean, you can, if you want, spend all the 3 votes on 3 different mayor candidates, but it would be just stupid.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!