I then had to fiddle with C4D, as it makes the positions of objects by default relative to the object. Like if you create a cube, the origin of the cube will be in the center of the cube. The 3DS model I had, though, had all objects' origins at an absolute point 0,0,0. It took me a bit to realize this was what was happening. When I exported my dozer, you wouldn't see his newly-created eyes. Turns out the eyes were there, but they were being moved to point 0,0,0, which was in the center of the dozer itself. Once I figured out that's what was happening, it was an easy task to move the objects' origins to the same spot.
It took quite a bit more fiddling than that, but I did get the dozer animating the way I want.
Which brings me to the animation itself. I need your opinion. At the following link is the animation resulting from my aforementioned struggle with the tools. One thing I can do is make a thick black "outer border" on the object. I rather like it, as it reminds me a bit of the kind of effect you see in animation nowadays (like in the Powerpuff Girls or that Clone Wars series).
Take a look at the animation on the following page and tell me (1) what you think of the dozer (color, design, etc) and (2) which animation you prefer (with or without border)
http://members.gamedev.net/johnhattan/diary/dozerdancetest.html
Thanks in advance for your opinion.
2. I think the border detracts from the animation, so the first animated model looks best to me.
Good work!
-- Eric 'Wackatronic' Tomlinson