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raytracer part 11 (kinda done)

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Only 2h and 30min late ;)

I had to hack the refraction a bit:
A) when refracting "out" of the object, I just use 1 for the "outside refraction index". gonna implement something proper later.
B) when a ray has entered a object, I don't spawn reflection rays since that would make that white sphere in the lower right corner turn whiter as the depth incresed.
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