Jump to content
Sign in to follow this  
  • entries
  • comments
  • views

raytracer part 11 (kinda done)

Sign in to follow this  


Only 2h and 30min late ;)

I had to hack the refraction a bit:
A) when refracting "out" of the object, I just use 1 for the "outside refraction index". gonna implement something proper later.
B) when a ray has entered a object, I don't spawn reflection rays since that would make that white sphere in the lower right corner turn whiter as the depth incresed.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!