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4E4 Update

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What is it with alpha channels never saving properly?! Instead I decided to colour key (good old trusty 255,0,255) but I keep getting antialiasing which makes things look hideous. AGH. I wish bloody DevIL worked on my compiler.
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You should be able to get rid of the ugliness by turning off linear filtering and using nearest filtering. What app is giving you such a hard time with alpha channels?

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I fixed it, I was being a n00b [grin]. The colour keying thing has me eluded though, but I won't need it now the alpha is sorted.

I'm using GCC4, DevIL works ok apart from the using images as GL textures, which is kinda why I need it.

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