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Annoying loud noises that go boom in the night...

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I worked a little more on the sound code yesterday. I noticed that the explosion sound was really loud, and that I couldn't hear the music when I was blowing up multiple enemies. So, I turned down the explosion noise and now I can hear the music.

Now to add enemies and get a highscore table up and running.
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I've been having troubles with SDL_mixer through SDL.NET . When you run it, it sets the panning of the music all the way to the far left and you can't change it from there. It works with the sound though, very strange.

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I got the oppisite when using SDL_mixer. The music worked perfectly, but the sound needed some work.

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