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Added meshes

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Added some meshes to the game's alpha version. The larger meshes represent computer systems on the network the player is invading and the smaller meshes represent actual files on the network. The blue square is just the "picked" tile that the mouse picking ray has found.

I'm pretty happy overall. I just wish MS would release VS.NET 2k5 real soon so I can really get down and dirty. Sharpdevelop just doesn't cut it for me as an IDE.
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As always appreciate the kind words. Always like to get feedback.

The premises is related to sentinel in the fact that the protagonist is an A.I. entity and we are dealing with a computerized landscape. However Project: Delphi is a turn based strategy game rather than an adventure game.

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