Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    40
  • comments
    184
  • views
    57515

Crunch time

Sign in to follow this  
Myopic Rhino

346 views

I've got one week left to finish the OpenGL ES book. Fortunately, it's almost there. I'll finish up writing my part of the text tonight, but I've still got some editing to do. We had several other people contribute chapters to the book (e.g. we had a commercial game developer write a chapter about porting a PC-based game to BREW and OpenGL ES), and although they provided some excellent information, it's taking some work to edit into a state that's ready for publication.

Besides that, Kevin and I are still working on the instructor resource CD for BOGLGP. That's due at the end of the month.

Unfortunately, these two things are going to occupy most of my free time for the next couple of weeks, so I'm not going to have much time for GameDev.net. I'll try to at least post a few new articles to keep the site from getting completely stale.
Sign in to follow this  


1 Comment


Recommended Comments

Hope the book is coming along good, we're missing your presence over in the Lounge. [smile]

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!