Jump to content
  • Advertisement
  • entries
    503
  • comments
    1888
  • views
    334991

Making sure everything is on track

Sign in to follow this  
EDI

117 views

Finally decided to get a very concrete breakdown of our proposed payment flow on paper.



As you can see, primary gross payment is split into two (I get half, since I wrote the engine, did most of the shell programming, managed the team, did 90% of the in-game graphics, all of the 3D and 2D animation, and a good amount of scripting and designing)

All members except for jenna get two profit shares, Jenna gets one, because she was originaly designated to do the 3D character modeling/texturing and the animation and rendering, however, we found that she wouldnt have time to do the animating and rendering, so, we droped that from her tasks but at the cost of a share (it's is a really tough job animating and rendering, and was worth an extra share in my mind)

As you can see our target is 5,000 units sold at $30.00 per unit, hopefully we can make that, if so, it will be a great success, and will surely help fuel our next endevor, both psycologically and finacialy.

Here's hoping =D
Sign in to follow this  


3 Comments


Recommended Comments

Looks good. I use a simplified version for myself.

Number of shares = 1
Owner of shares = me me me ME ME ME!

Target price = $5
Target quantity = 1 hojillion

gross profit = 5 hojillion dollars
- budget = ($18.00)

NET PROFIT = 4.99999999999 HOJILLION DOLLARS

/me makes an igloo out of money in his backyard

Share this comment


Link to comment
Quote:
Looks good. I use a simplified version for myself.

Number of shares = 1
Owner of shares = me me me ME ME ME!

Target price = $5
Target quantity = 1 hojillion

gross profit = 5 hojillion dollars
- budget = ($18.00)

NET PROFIT = 4.99999999999 HOJILLION DOLLARS


Lmao!

-IV

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!