Jump to content
  • Advertisement


Sign in to follow this  
  • entries
  • comments
  • views

GUI working again

Sign in to follow this  
Will F


Finally got the GUI rewritten. I suppose that since it was working fine I should have just left it alone, but at least now I have code that can be reused in future games. There's still a minor bug in the dialog event handling, but I should be able to get it fixed tomorrow.

I'm also thinking about putting a quake style console into the game, i've got some prototype code I wrote about a year ago that I might polish off and see about integrating it.

I have my doubts my current project is actually going to turn into anything other than a learning experience (I never really intended to finish it). I might just stick with the roguelike idea with a few quests thrown in though. I'm glad that i'm focusing on making code reusable for future games.

I'm starting to think of some other projects that might be interesting. I had a Super Metroid like game engine written in C a couple of years ago, of which I no longer have the source code. I'm considering starting over with it in C++, but it seems a but unlikely right now.

I've also got the itch to do a civilization type of game. But since it appears that there aren't just tons of them out there i'm a little worried that it might be more work than I realize. Haven't played Civ3, but loved civ, civ2 and Alpha Centauri. I would definately want to handle combat better (by the time I had lost my 5th stealth figher to a chariot unit I was pretty annoyed). Maybe do fighting more along the lines of the old game The Ancient Art of War. Got a few more ideas that i've been writing down, I'll see if enough comes together to ensure the game isn't a complete civ derivative before I get started on it.

But in the meantime i'll still keep working on the current project - shifting it over to OpenGL has been an educational experience, and there's still enough I need to learn about OpenGL that I can use this game as a playground for.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!