What do you think of my new green header thingy-wotsit above? Needs a logo/graphic I think...
Watched Silence Of The Lambs tonight, been a while since I last saw it, but dumbass me finally twigged what the title means [headshake]
I'd ideally like to be updating with some info on my experiments with the programmable pipeline, but sadly I've just been doing a lot of reading so not a lot to say really.
The reading has primarily been on the basics of implementing the reflection lighting models - Ambient (why bother?!), Diffuse (easy), specular (nice blinn-phong stuff)... Next chapter is bump mapping, which is a fairly staple pshader effect these days [lol]
I haven't had time to try it yet, but with the basic maths/algorithms on paper now I keep thinking to myself: what happens if I change that?
A long time ago I implemented my own static lightmapping code, and managed to entertain myself for far too long by bending the laws of physics... they say light travels in straight lines? looks a lot more "interesting" if you replace that with curved light [grin]
Till next time...