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DFT Library

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Programmer16

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I'm working on my DFT (DragonForge Technology) game development library. I'm trying to decide what all I should add to it, since I'm going to be using for a lot of future projects. Here's my list so far:
Edit: Fancier versions
dftCommon (7/13/05 still works)
dftGraphics (7/13/05 still works)

I don't know about input yet.
I'm pretty sure I'm going to use FMOD for the audio.
And the only thing I can think of using networking for is downloading content for the game.

dftGraphics is going to be my main point of interest. I'm going to add generation class/systems/functions to generate data surfaces (bitmask, effects, etc) at load-time.

Any CC/opinions/advice/help is appreciated.
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I've got everything finished for dftCommon (that I've got listed anyway.) If anybody else can think of something that should go in here, please say so!

Thanks!

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