Jump to content
Sign in to follow this  
  • entries
    43
  • comments
    51
  • views
    32332

A Change of Plans

Sign in to follow this  
Colin Jeanne

334 views

A long long time ago (maybe summer of 2003?) there was a lounge minicontest involving ASCII animation. I participated and began what would later become ConsoleLib: a Win32 console wrapper/utility package. The other day I wanted to update an old VB6 gravity simulator to include electromagnetism but VB.NET 2003 could not upgrade Form.Circle and I dont know how to draw circles in VB.NET so I thought, 'Hey! Let's use ConsoleLib for no other reason than because!' And so I did.

It was a very easy thing to do.

In fact, ConsoleLib can do a great many things easily especially since I wrote a number of classes to help with animations, collections of animations (ie - sprites), static objects, various text utilities, a pretty good input system, particles, etc. Hell, with it I made this:



But back to 4E4. I decided that maybe I started a little bit too fast with the artwork and that maybe I should start with simple stick figures. That worked out ok. I dont think I'll be able to progress further than that. That wouldnt be too bad because then I could change the game so that it's all being played on a piece of binder paper like Doodle Invaders. I always wanted to make one of those types of games.

However, this morning I had an even better idea - I could use stick figures... but using ConsoleLib. I already have editors to draw my animations/sprites/static objects that I know mostly work (a few small bugs), I know that the drawing and input system works perfectly, and I can mask properly utilize my complete lack of artistic skill unique artistic talents!

As an added bonus, I'll finally have a project to showcase ConsoleLib [grin]
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!