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Mark II

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coldacid

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So the prototype I was working on for Asylum has been causing me no small amount of trouble continuing on its development, so it's been scrapped. In its place, I am working out a second prototype with changes based on limiting those problems that killed the older one's work.
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Through years of experience, I'm sure this new version will get scrapped too.

I have been scrapping and redesigning versions of ` for 3 years now

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Yeah, but that's the point behind prototypes. Experimentation and disposable code for testing out new designs, both of gameplay and architecture.

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