Advertisement Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

libufo malarky

Sign in to follow this  


I've been playing with this library, libufo.

It's a GUI that uses opengl. This is ideal for a game which uses opengl for its main graphics rendering, and also wants a nice gui to slap on top - dialogue boxes, popup menus etc. It has lots of nice features.

Unfortunately, it isn't working as well as I'd hoped. I've got the samples working fine, but I tried just one little thing and it's now crashing, never mind.

They're using some clever C++ garbage collector which I don't understand. Maybe that is the source of the failures.

Documentation is largely only in the form of class documentation, which is typically like:

"setFont - this sets the font"

Or something equally useless. Reminds me a lot of the MSDN library :)

Anyway, I hope to find out what the problem is soon.

Then, I can create a compelling GUI for this game, which will definitely need one.

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using, you agree to our community Guidelines, Terms of Use, and Privacy Policy. is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!