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Crazy Eddie's GUI!

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Rob Loach

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I've implemented Crazy Eddie's GUI into the project with success. One problem though, it's really slow.....

It was such a pain in the ass to do as well. I had to cypher through Axiom (the C# port of Ogre) to find the C# port of Crazy Eddie's GUI and then get a working build of the CEGUI renderer for SDL.NET. After all that, I had to figure out how Crazy Eddie's GUI works so I could get a working demo with kEngine going. After searching through the documentation and debuging and importing files, I get a successful compile of kEngine with Crazy Eddie's GUI only to find out that it renders at about 5 frames per second. BAH!

Random Interest



This animation accurately depicts the last eight hours of my life.
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Quote:
This animation accurately depicts the last eight hours of my life.
Damn that's bad! I wonder why you were getting such slow frame rates?

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I'm guessing because Crazy Eddie's GUI requires some stretching of images or something, I'm not entirely sure.

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On the positive side, if you ever need an interactive slideshow, you will be all set :)

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Have you had a chance to run it through a profiler yet? I'm curious as to what the slowdown could be also.

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