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On Pace

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a_insomniac

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Well I had a productive weekend and for me that helps to drive the momentum for the rest of the week. One of the things that I definitely wanted to do was make a huge dent in the design document and that was done. There are still a few more areas that need addressing but for the most part it isn't critical since our first public release is just going to be a tech demo.

It was also decided that instead of going for the normal look of realism that overall we should try and do something fun. Now that's a novel idea if you ask me. What that means then is that the look were shooting for is more of a nintendo-esque feel. This will prove most interesting sense I will have to design some over the top characters and matching game levels....time will tell.
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