Adding animations for Eternal Lands

Published July 11, 2005
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One thing that always bothered me was that everything except for the players, animals and monsters is static.
So now that I will embed the Small scripting language in the client as well, I will also address the issue of animations.
Today I made a design document, and posted it on our forums.
Tomorrow I will start implementing it.
I notice that between writting the design document and actually implementing it it it better to let some time pass (preferably a night). That way, you can spot some mistakes, or make some changes that would make it better.
Another very important thing that I noticed is that the first thing that should be written is the data structures (the header files), rather than the function prototypes and othr stuff. This way, it's much easier to write the code designed to handle that data.
0 likes 4 comments

Comments

Sir Sapo
By animations do you mean stuff like rustling bushes and running water, etc?
July 11, 2005 07:55 PM
Raduprv
Yes. And also things like object on the water moving up and down (such as a ship, boat, or debris), waterfalls maybe, and so on.
July 11, 2005 08:04 PM
Rob Loach
Nice! Needs more pirates, zombies, aliens and ninjas though [smile].
July 12, 2005 11:08 PM
Raduprv
LOL
If it were up to me, I'd add that, but there are some other developers especially my wife that would really hate me for that :D
July 13, 2005 01:46 AM
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