Colouriffic

Published July 11, 2005
Advertisement
On-the-fly generation of normal maps from a greyscale input (in this case, a simple smoke particle system). Looks rather nice if I do say so myself. [cool] A little slow here, probably because my FX5200 isn't too hot at GLSL shaders. Not optimised at all really, so probably possible to gain quite a bit of speed here and there.

Previous Entry Effect ideas?
Next Entry Shader-tastic
0 likes 3 comments

Comments

TraderJack
Nanotech...

-IV
July 11, 2005 07:48 PM
noaktree
Very nice. Are you generating the greyscale image in real-time?
July 11, 2005 09:09 PM
OrangyTang
Yes, it's just a bunch of simple circular particles that float upwards and fade out.
July 12, 2005 03:18 AM
You must log in to join the conversation.
Don't have a GameDev.net account? Sign up!
Advertisement
Advertisement