HDRI Starfield part II

Published July 14, 2005
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This is more or less the final version of my first starfield:



I'm pretty happy with it now. It is composed of 4 main layers, similar to the one i posted in my previous post. I still have to fit in some dark clouds and to make the parameters dependant on an input table, but the code is pretty much done.

The next step is to create a separate thread to calculate the textures, to use a disk cache (to avoid regenerating them every time), and maybe to add a kind of additional glow/lens effect to the very bright stars.
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Comments

Rebooted
Nice.
July 14, 2005 07:54 AM
ukdm
That's one of the most realistic starfields I have ever seen. Nicely done.
July 14, 2005 08:19 AM
Moses2k
And soon...every one of those star systems will be under my rule! Mine! Mine! MINE!!!
July 14, 2005 08:33 AM
Ysaneya
Glad you like it :) The art of Greg Martin has been a good source of inspiration. I think i've got something pretty close to his end result except.. it's computer generated (as opposed to artist generated).

Now i'm working on fixing the cube map seams.
July 15, 2005 03:57 AM
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