Well, I'm quite pleased with my editor so far [smile]. The mechanics have not been improved yet but I have got a world camera working now so I can actually look around the levels I create from within the editor.
I had quite a bit of trouble with the camera system until I asked a question in the forums and the answer was embarrassingly easy and something I had already tried but didn't seem to work previously. Anyway, thanks JavaCoolDude for you help [smile].
So now I can show you the top down view of E1L1:
and a look in the level (with the default texture):
I am quite pleased with the progress so far.
Next thing to do, all for texture on each surface of the primitive. As I said before- I already have the flexability for that in the map format and the renderer but its just a matter of implementing a method to change it within the editor.
I also need to look into full control over texture mapping. Time to dig my teeth into the infamous 'Red Book'(!).
I'll keep y'all posted!