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My Editor finally makes a bid for freedom (of the

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Hey all

Well, I'm quite pleased with my editor so far [smile]. The mechanics have not been improved yet but I have got a world camera working now so I can actually look around the levels I create from within the editor.

I had quite a bit of trouble with the camera system until I asked a question in the forums and the answer was embarrassingly easy and something I had already tried but didn't seem to work previously. Anyway, thanks JavaCoolDude for you help [smile].

So now I can show you the top down view of E1L1:

and a look in the level (with the default texture):

I am quite pleased with the progress so far.

Next thing to do, all for texture on each surface of the primitive. As I said before- I already have the flexability for that in the map format and the renderer but its just a matter of implementing a method to change it within the editor.
I also need to look into full control over texture mapping. Time to dig my teeth into the infamous 'Red Book'(!).

I'll keep y'all posted!
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It's nice to see how your editor is progressing, especially as you can scroll down your journal and see how the screenshots show the progression too. Please keep up the journal entries, this is an interesting project :-).

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wow, cheers for the feedback [smile]

The editor is still a total bitch to work with though [wink]

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