• entries
    437
  • comments
    1000
  • views
    335623

4E4

Sign in to follow this  
evolutional

87 views

I've been working on a couple of other things recently, but I came back to the 4E4 game tonight.

All I want to say right now is "Holy shit, the game is messy!". I took a look at how data is being passed about for game events...

Take the simple situation I talked about before:-

- Player presses a key
- Event is raised
- Animation starts
- Animation Ends
- AnimComplete event is raised

Well, raising an event means that I have to pass the event info from the Entity, to the Game which gets passed down to the Level and finally back to the Entity with the info we need. Setting an animation from script is similar:- It goes via the Entity, to Game, to the Animation manager which does a callback to Entity. What the hell...

I've designed some crap in my time, but this is terrible O_o

LOL
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now