I cooked up the basics of the block, ball, and playing area classes. Once those are polished up, I'll move on to starting the editor. I've opted to not make the editor 100% in-game with a custom GUI, that's just not what I need...to blow out the project timeline even more. Instead, I'm going to use Win32 dialog boxes & controls wherever possible which will be everything except for the actual screen where you lay out the blocks. Unfortunately I won't have much time to crank on that this weekend, so I'll have to see how much I can whip up tonight. Have a great weekend everyone!