Sign in to follow this  
  • entries
    235
  • comments
    509
  • views
    172042

Shiny Daggers

Sign in to follow this  
SimmerD

102 views

Just a quick update, as today is my day off, after all. I added specularity to the entities & characters.

Right now it's just a per-vertex reflection vector into a cubemap, then modulated with a per-material reflection term, and the alpha channel of the diffuse texture for a gloss mask.

Next is to add the ambient occlusion term so it doesn't look so shiny when in a darker area.

knife
Sign in to follow this  


2 Comments


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now