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And some more

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Ugh, I woke up regretably late this morning. I lost alot of good time. I did get all I wanted to get done on the project however. Picked up the new concept art, arranged a possible sprite artist, and started the level code. As for the code, the header file is complete, as well as initializations for things like the constuctors and useless things are complete. The actual filler should be done by Wednesday. Which would be sweet...

...cause I left an enemy type (maybe the most complicated type) out of my plans. Should be fine though, cause it's just my patrolling enemy plus the bullet code, both of which are stable. That's ok, it won't set me off schedule. And I don't even need to do it with immediacy.

But anyhow, the concept art. The action shot of Spector is ready...

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