Jump to content
Site Stability Read more... ×
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

And some more

Sign in to follow this  



Ugh, I woke up regretably late this morning. I lost alot of good time. I did get all I wanted to get done on the project however. Picked up the new concept art, arranged a possible sprite artist, and started the level code. As for the code, the header file is complete, as well as initializations for things like the constuctors and useless things are complete. The actual filler should be done by Wednesday. Which would be sweet...

...cause I left an enemy type (maybe the most complicated type) out of my plans. Should be fine though, cause it's just my patrolling enemy plus the bullet code, both of which are stable. That's ok, it won't set me off schedule. And I don't even need to do it with immediacy.

But anyhow, the concept art. The action shot of Spector is ready...

I'm not happy with the scan quality, but the image is one of Bruckner's finest. This is my second favorite next to the normal standing post of Wasp. Spector should make a great nemesis.

As for sprite artists, I talked to Bruckner about illustrating out sprites and having another artist I know taking the scanned images and making them into usable .bmps. We'll see how it goes. I still need to flesh out the plans, but I have time for all of that as it comes.

Well, this was longer than I intended. More images of whatever I feel is convenient tomorrow. Peace!

Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!