Anyways, I got around to color coding certain areas.
*Blue is the general area the windshield is (viewport? no wind in space? :D)
*Purple are mounting points for turrets.
*Yellow is the engines (I hope this is obvious)
*Red is the docking ring. (need to make a standard docking design)
And for kicks, this is the starting shape for this model and the previous model. Everything is subdivided/extruded/flatented/tightened/collapsed from this shape.
Feedback is welcome. If you have any questions on how to do things I'll try to answer.
Edit: Triangles = 734
This could be reduced by taking detail from the engines/docking port and top of the ship. Probably could get it down to ~600 polys.