Ubik

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glOrtho()

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Will F

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Just when I thought I was beginning to get the hang of OpenGL, I tried switching my app over to orthographic perspective. I've come to the conclusion that my understanding of glOrtho() doesn't match the reality of what the function actually does.

I also hacked together a md2 loader, so at least the day wasn't a total waste. It still needs a lot of work, but considering how little work I put into it, I was pleasantly surprised that it actually displayed a model on the screen.

I also need to get myself an avatar, not sure why I keep putting it off.
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