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Cutting back

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SiCrane

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Yesterday I did a review of the Seventh Star project. Basically, even with the seven years left in the project timeline I don't think I have enough time to do the game I wanted to. The problem seems to stem largely from the content creation side of things. I had anticipated getting at least somewhat faster in the creation of images and such, but that doesn't seem to have happened.

So the original game plot had three basic parts, though the middle was the part of the story I really wanted to do. On the other hand the first part had the only really innovative game mechanic, which was the whole reason that I started the project in the first place. Urgh. This is a hard decision. I can put it off a bit while working on some of the proof of concept applications like the cow game, but I really need to decide which part to do soon.
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