So, for what has seemed like ages, I've had a bunch of half written articles that I've been meaning to submit to gamedev once I'd gotten them "just right". Needless to say, I've never gotten something to the "just right" phase, so now I'm trying an experiment. So for the near future Thursdays will be article day in my journal. I'll mostly finish an article, post it here, wait a week, incorporate the comments and then submit to gamedev.
Call it a get-off-my-rear-end approach to article writing.
Today's article is about iostream vs. iostream.h
. Hopefully it has enough historical tidbits to be interesting to the experienced C++ programmer, but not too many so that it doesn't serve its core audience.
Next week is either the one on language independent approaches to class design or the one on using boost::python to embed Python in a game. I'm open to suggestions.