Jump to content
  • Advertisement
  • entries
  • comments
  • views

Me Hate Bugs...

Sign in to follow this  


So indeed my suspicions were correct that the offending sprite was NOT in the managed list.

How did this happen?

Well, the sprite was not a dead body, but, blood.

Yup, thats right, the blood fx is what did it in. Turns out that i did not specify the blood sprites to be managed (since they delete themselvs after a set period of time.

However, if one saves the game when blood is on the ground, it will save thier serial in the map, but it wont save thier re-bind stub (since it isnt marked as managed).

Anyhow this was fixed by just making blood managed, no big deal, but a pain to figure out =D

So with luck i've nailed the last save bug, but who knows what waits for me as I venture deeper into the game, saving along the way =)
Sign in to follow this  


Recommended Comments

Dude, I don't want to hastle you with a hundred questions, so (since I joined up to GameDev late) if I got back in your journal far enough, would I find things pertaining to the tools you were working with and such?


Share this comment

Link to comment
I don't belive i've said much about our tools here.

we have a nice set of about 4 or 5 custom tools,
and of course we use a lot of off-the-shelf tools.

Share this comment

Link to comment

Our engine is built on an adaption platform which allows it to use any API if an adaptor is written for it.

At the moment we have API support for:


We are planning to implement OpenGL
and we would like to implement other sound solutions such as OpenAL

Our GUI is a self built integrated windowing engine

we use MSVC++ 6.0 as our IDE

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!