Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

3h gdc m.ii

Sign in to follow this  


holy fucking shit. i crashed and burned on this one. the idea i had was to have a top-down(-ish) tilemap of grass tiles. at the start of each level, some number of tiles are burning. your avatar moves around with the arrow keys and shoots water (as from a hose) with the mouse. you use the mouse to point at where you want to spray, and click. the water sprays at a constant rate, and the further away from your avatar you spray, the longer the water takes in its arc to get to its destination.

the game had promise in its premise, at least to me. execution of the project under the timeline was horrid. i didn't plan my efforts out at all. the biggest failure i had was that i concentrated on the wrong thing to start - i should have started by setting milestones and then built one off of the previous one. instead i struggled with dynamic allocation of 2d arrays, before i even had my avatar onscreen and moving.

doing this under the pressure of the 3hour time limit crushed me. i'm used to not having any worries at all. i'm still struggling with what an utter failure this was, but i'm coming away with it with a new perspective on some of my strengths and weaknesses.

the final verdict:
1) i should have planned this out better.
2) i shouldn't have tried coding methods i'm not comfortable with yet
3) the game idea was solid and could have even proved fun

i'm not giving up on this project, though. i knew exactly what i wanted out of it and when i'm not under the crunch for work or RL stuff, i'm going to give it a go. hopefully that'll be tomorrow.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!