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3h-gdc

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Stephen R

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There is only one word for it - intense. I just turned up the music and got to coding. I didn't think I was going to get the game finished, especialy under the 3 hour time limit. I came up with a very simple puzzle game around the fire motif, because with a puzzle game I wouldn't have to worry about time based animation, or efficiency of the game logic or rendering. I got the game code and art finished with about 20 minutes to go (all the art is my own. Bask in the glory that is MSPaint). I really could have used an extra half hour to make more levels, but as it was I only got 4 good levels into the game. You can get the game here. All in all though, I'm happy with how it turned out.
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