Sign in to follow this  
  • entries
    570
  • comments
    2427
  • views
    216041

Butterfly #226

Sign in to follow this  
Mushu

55 views

  • Random Observation of the Day!!
    3D + GL_QUADS == OH SHIT!<--realized this over dinner

I'm trying to implement a heightmap thingamabobber for my OGL "demo" (persay, I'll be using it to get accepted into research projects as a low-level coder) and I realize that frickin' quads HAVE to have coplanar vertices to render right, because frickin' OGL handles them weird.

Hense, all quads are now normal triangle primitives. Whoo. Now to load a heightmap from an image (shouldn't be too hard, <3 SDL)

Oh, and PIES.
Sign in to follow this  


4 Comments


Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now