- Random Observation of the Day!!
3D + GL_QUADS == OH SHIT!<--realized this over dinner
I'm trying to implement a heightmap thingamabobber for my OGL "demo" (persay, I'll be using it to get accepted into research projects as a low-level coder) and I realize that frickin' quads HAVE to have coplanar vertices to render right, because frickin' OGL handles them weird.
Hense, all quads are now normal triangle primitives. Whoo. Now to load a heightmap from an image (shouldn't be too hard, <3 SDL)
Oh, and PIES.