After all of the documents, spreadsheets, and flow charts the programmers finally were allowed to begin coding this weekend. A lot of work was accomplished. It really helps having a mostly local dev team. The base classes were finished and the player classes and weapons code were both started.
I added all of the bosses to the design document, updated the project plan and then started detailing out the mission script sequences. Once the dialog is completely finished I'll finish up the art bible so the concept artist can get me some more sketches and then we can turn those around to the artist.
Well, I'm off to review the project plan and update where needed. More to come!